
- #20XX MELEE DOWNLOAD TORRENT UPDATE#
- #20XX MELEE DOWNLOAD TORRENT MANUAL#
- #20XX MELEE DOWNLOAD TORRENT CODE#
Link's grapples are active (loading back into these states would freeze the game).ĭebug Menu -> Memory Card Management -> SSBM: Stage Expansion -> Updated to v1.1 (which adds the lagless FoD code).ĭebug Menu -> Memory Card Management -> Added SSBM: Stage Expansion v1.1 + 2 Frame Window Smash Turn.ĭebug Menu -> Memory Card Management -> 20XXTE -> Updated to v.2c (rev.

Tag Team Melee and Dual 1v1 Special Modes now default to Teams Mode ON from bootup.īlacklisted Save State saving while Samus/Link/Y. So you can have the 20XX CPU Type in "Stay" and practice techchase stuff, as an example use case. Reordered the "Neutral_Wait" CPU logic order of operations so that Techchase Escape Options, set in the Debug Menu, are performed before the 20XX AI Type flag setting (shield hold/OoS, Stay). "Random Max" type will delay a random amount, from zero to the selected value inclusive.ĭebug Menu -> CPU Codes -> Techchase Escape Options -> Added "Shine" as a wakeup option, which obviously only applies for Spacies, that is set to the highest priority level in the list. "Exact" type will always delay by the selected amount of frames. OoS Reaction Time is an integer value of frames to delay the selected OoS option from executing. 361 = Fox grounded shine that is jump cancelable, but 361 can be a different special move for other characters).ĭebug Menu -> Training Codes -> In-game Toggles -> Save States/Replays -> Added an option for enabling random damage percents for all characters upon a Load State (min/max random damage can be specified).ĭebug Menu -> CPU Codes -> Added "OoS Reaction Time" and "OoS Reaction Time Type". X+A 20XX Reset on the CSS or Debug Menu now resets any currently toggled alternate costumes/characters/metal skins.Įnabled CPUs (includes HMN's Nana) to be able to use C-Stick in Develop Mode.ĭebug Menu -> Training Codes -> Color Overlays -> Action State Overlays -> renamed some of the action states at the end of the list to display the action state ID value, which allows easier mapping of color overlays to special moves (ex. Options are OFF/ON/4+ PLAYER OR DOLPHIN Īdded "JAB COUNTER / LINK WINDOW" as a Magus Physics Display option to show internal variables used for linking jabs (see this post by myself regarding performing The Gentleman). ĭebug Menu -> Stage Codes -> Lagless FoD options have been changed and now include a variation of this updated code. ĭebug Menu -> Textures -> Replaced "Icy" Fountain of Dreams with "Northern Lights".

ĭebug Menu -> Textures -> Added a "Character Select Screen" toggle with options of DEFAULT and TRI-CSP.ĭebug Menu -> Textures -> Added "Gold" Battlefield. Watermelon Falco (Green Falco R-Alt) includes updated offscreen textures. Peach: down-b pull (default/specific turnip/bomb/saturn/beamsword/random item)
#20XX MELEE DOWNLOAD TORRENT CODE#
In-game Toggles -> 20XXTE Input Display now persists across matches.ĭebug Menu -> Mechanics Codes page has been added.Īdded a toggle for enabling the 2-frame window Smash Turn code (Magus v3.0).ĭebug Menu -> Character Codes -> Added the following: In-game Toggles -> Replay Menu -> 20XX CPU Type now persists across matches.
#20XX MELEE DOWNLOAD TORRENT MANUAL#
With this controller info window still displayed, holding the Z Button and pressing D-Pad directions (left/right for x-axis, up/down for y-axis) will allow manual adjustment of the controller origin values.Īlso remember that the control stick deadzone for the CSS is not the same as the in-game one used for character inputs. The top line of this window now shows the current control stick x & y-axis calibration values (type = int8_t), which is the location of the control stick when the controller was plugged in or reset. A few new features and changes made their way in during the development process as well.Ĭontroller Origin Adjustment -> Introduced in v4.06 was the ability to press D-Pad Down at the CSS to display a window showing analog controller values.
#20XX MELEE DOWNLOAD TORRENT UPDATE#
This update is mainly to address bugs in v4.06.

"VERSION 4.07+" should now be seen on the main Debug Menu page, and on the Back Button texture in the Character Select Screen. Toggling 20XXTE Input Display would freeze the game. 20XX 4.07 download links have been updated to address the following issues:
